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Oct 31, 2007, 04:40 PM // 16:40 | #41 |
Lion's Arch Merchant
Join Date: Apr 2006
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My Starcraft box has only an "cd-rom PC/Windows 95" mention on it, so I suppose there are two versions of it.
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Oct 31, 2007, 04:40 PM // 16:40 | #42 | |
Desert Nomad
Join Date: Mar 2006
Profession: W/
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Oct 31, 2007, 04:51 PM // 16:51 | #43 | |
Desert Nomad
Join Date: Oct 2005
Location: England, UK
Profession: D/Mo
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Damn. Well, for starters.. World of Shitcraft is made in OpenGL, so barely any resources are spent in making it ported to Mac, as it's already semi-compatible anyway. It's not programmed and developed with DirectX like Guild Wars is. That's why it looks so crap and cartoony (WoW)... DirectX is so much more eye-candy capable, and optimizable compared to OpenGL, way too many features that blow your mind away visually. Blizzard earn a huge monthly revenue, ArenaNet don't. ANet was made by ex-Blizzard employees, and quite frankly. With minimum advertising, there doing amazingly well - even with no monthly fees. |
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Oct 31, 2007, 09:21 PM // 21:21 | #44 | |
Krytan Explorer
Join Date: Mar 2007
Profession: R/
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I've dealt with both, and I can say OpenGL 2.0 (or OpenGL 1.3 with some extensions) is more than capable of producing the kind of graphics you can see in GW at good framerates (given a decent video card), and should be able to do anything that DX10 can once the ARB gets the right extensions done (could take a while, though - they're probably a little busy with the OGL 3.0 spec). |
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Oct 31, 2007, 09:28 PM // 21:28 | #45 | |
Desert Nomad
Join Date: Oct 2005
Location: England, UK
Profession: D/Mo
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But tell me this, if it IS so easy to work with and it's just as good as DirectX - Then why isn't anyone programming for it apart from Blizzard, knowing they could get the odd few percentage more of sales from Mac users..? |
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Oct 31, 2007, 10:15 PM // 22:15 | #46 | |
Krytan Explorer
Join Date: Mar 2007
Profession: R/
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Direct3D is slightly easier in some ways: it integrates with other parts of Windows which devs are likely to be familiar with, and has been completely reinvented by Microsoft a few times by now so it's pretty refined at this point. The first few versions of Direct3D were so incredibly bad most devs refused to use them, writing open letters to Microsoft to get them to abandon the project. Obviously they did not - if they had switched to OpenGL they would have killed off one of the things keeping Windows afloat. Because of DirectX's importance to Microsoft's the company's very keen to work with the hardware makers and game devs to make sure Direct3D supports all the latest features, too. I'd say it's that and the overwhelming popularity of Windows that keeps programmers using Direct3D, even if the concept of a high-level graphics API tied to a single platform sounds like an oxymoron to most programmers. |
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Nov 01, 2007, 12:42 AM // 00:42 | #47 |
Site Contributor
Join Date: Apr 2006
Location: Usa
Guild: TKC
Profession: N/
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Macs are the left handed, retarded cousin of the computer world. The only reason to buy 1 is that your school said too and you believed them.Or your guidance counselor talked you into graphic design.
The reason that macs don't get viruses as often as pc is that the creators of viruses want to target as many computers as possible, seems like the same logic as a game manufacturer. Wouldn't a better question be: If guidance counselors knew anything about carrier moves, why did they end up as guidance counselors? |
Nov 01, 2007, 10:40 PM // 22:40 | #48 | |
Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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Nov 01, 2007, 11:17 PM // 23:17 | #49 | |
Desert Nomad
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
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Nov 02, 2007, 03:56 AM // 03:56 | #50 |
Wilds Pathfinder
Join Date: Oct 2006
Guild: Ruthless Mafia [RM]
Profession: Mo/
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So am I. Left handed, designer, works with Mac. Guess you don't think much of me then.. I must be as retarded as they get..
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Nov 02, 2007, 04:20 AM // 04:20 | #51 |
Lion's Arch Merchant
Join Date: Mar 2006
Guild: The Lost Dynasty [SEEK]
Profession: W/Mo
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In before RED ENGINE GOstorm...
Oh, wait... |
Nov 02, 2007, 05:59 AM // 05:59 | #52 | |
Desert Nomad
Join Date: Nov 2006
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Nov 02, 2007, 02:41 PM // 14:41 | #53 |
Academy Page
Join Date: Jul 2007
Location: Reston, VA
Guild: Citadel Of Faith [LaZy]
Profession: W/A
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I've seen something about emulating XP on a Mac before, can't remember what it was called. If I find it again, I'll post it here.
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Nov 02, 2007, 09:42 PM // 21:42 | #54 | |
Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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Nov 02, 2007, 10:24 PM // 22:24 | #55 |
??ber t??k-n??sh'??n
Join Date: Jan 2006
Location: Canada
Profession: R/
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the potential profits gained by allowing macs to play GW is lower than the money needed to code GW using openGL than direct3D. that's basically it. not to mention, direct3D is easier to run on lower end machines than openGL, which allows more low end windows machines to play it. add it up and you'll know why GW was programmed in direct3D instead of openGL.
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Nov 02, 2007, 10:55 PM // 22:55 | #56 | |
Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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k, if the mods could close this thread, id be really happy, thanks! Btw, thnks for the straightforward answer moriz |
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Nov 05, 2007, 09:27 PM // 21:27 | #57 |
Ascalonian Squire
Join Date: Oct 2007
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This thread has one of the highest density of idiocy I have ever seen.
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Nov 05, 2007, 09:36 PM // 21:36 | #58 |
??ber t??k-n??sh'??n
Join Date: Jan 2006
Location: Canada
Profession: R/
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it has doubled after you posted.
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Nov 05, 2007, 10:46 PM // 22:46 | #59 | |
Academy Page
Join Date: Jul 2007
Location: Reston, VA
Guild: Citadel Of Faith [LaZy]
Profession: W/A
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Nov 06, 2007, 12:37 AM // 00:37 | #60 | ||
Ascalonian Squire
Join Date: Oct 2007
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Btw, any proof that D3D is "easier to run" than OpenGL? What does it even mean? Also, Direct3D is not a programming language... |
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